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The two biggest are actually intrinsically linked:ġ. From roleplaying a single person to running an entire faction through a Succession War…it’s all there!īut all of that has created serious Achilles Heels. It has a clarity of rules and explanations and a depth of options to cover well…almost anything you can think of or have ever run across in the fiction. The Total Warfare rulebook line is seven books, over half a foot tall, 2,528 pages…1.6 million words…give or take a few tens of thousand.Īnd I’m incredibly proud of it. I think you can see where this was all going. And make sure there was extensive, comprehensive examples to cover all of the above…. And flesh out even more rules to explore more aspects of the universe. And in the process try and answer every last question that had ever arisen on a gaming table. So if I couldn’t justify new box sets or rulebooks for those ancillary units, then I’d fold them all into every aspect of the rules.
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And there were numerous attempts…four books and box sets for the aerospace side alone! AeroTech, BattleSpace, BattleTroops, BattleForce…every attempt simply fell far from the mark of success. One of the driving forces behind Total Warfare (and all of the core line of rulebooks) is that the ancillary box sets and rulebooks had never sold well. While the core of the BattleTech rules remained the same, I made more radical changes than all the previous books combined. This was taking ten years of development experience and twenty years of player experience and folding that into a very different presentation and style of book. Instead it was about incorporating various weaponry and units that premiered across the previous half decade of Field Manuals.Įnter Total Warfare, published in 2006 (the cover is the Catalyst reprint…it was originally published under FanPro and then reprinted under catalyst in 2007–on its fourth reprint now). In 2002, now working under the FanPro banner and hitting the 20th anniversary of BattleTech, it seemed appropriate to publish the BattleTech Master Rules, Revised Edition. I’d been employed at the company for two years at that point and was able to work carefully alongside Bryan Nystul, the BattleTech Line Developer at the time, to craft what we hoped would be the ultimate edition of BattleTech! There’s a lot to be proud of there…but looking back, so many ways it could’ve been better, IMO. In 1998 FASA published the BattleTech Master Rules. And if I’d not attended, who knows if I’d been able to ever track it down…. I remember declaring loudly that it was fate that I’d managed to make Gen Con that first time because FASA was selling the first ever limited edition book–a nice, blue-leather binding of that rulebook–for BattleTech. A posse of my friends attended Gen Con for the very first time that year and we picked it up. In 1994 the BattleTech: Compendium: The Rules of Warfare published. I can remember pulling it out of the box and just gazing at the stunning new style of BattleMech in the Timber Wolf, along with the battle armor in the Elemental. I was living out of the country at the time and so my best friend, Tony, slipped a copy of it to me in the mail.
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Three years later, in 1990, the BattleTech Compendium published. And in fact, when I was picking it up for the first time, I made a comment to my friends that “meh, probably won’t use it that much, but have to get it.” And then we wore out two or even three copies…they never let me forget that. It was just a compilation, really, of the BattleTech, CityTech and AeroTech box set rulebooks. In 1987 the very first BattleTech rulebook, the BattleTech Manual, published.