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His fellow guerrillas, meanwhile, are shallowly sketched wit-dispensers who the game never gave me much reason to care about. Dany himself has little personality, mostly a vessel for the player to fill. The script cannot decide whether Far Cry 6 is an action comedy or a serious exploration of the politics of revolution, the result of which is that it doesn't either particularly well. This isn't the only area where Far Cry 6 feels strangely dissonant either. These elements feel roughly shoehorned in, when those resources could be better spent further layering the game's combat systems and dynamic world. It doesn't need a tasteless cock-fighting minigame where cockerels fight each other to the death in a Tekken-style beat 'em up. Far Cry 6 doesn’t need a base-building mechanic, one that inexplicably switches you to third person for no reason whatsoever. These are fun, inventive asides that range from navigating a fortified house prowled by a highly aggressive mongoose, to retrieving items from all across Yara to place in a supposedly haunted cave.Īlongside this, however, are more extraneous features the game simply doesn't need. For example, Far Cry 6 brings back the environmental puzzling of Far Cry 5's Prepper Caches, now rebranded as 'Treasure Hunts'.
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Which is not to say all such activities are unwelcome.
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It feels like Far Cry is being increasingly pulled in two different directions, one that favours dynamic, emergent play, and another that simply wants to overawe you with endless 'activities'. But this doesn't make it any less frustrating that the game largely fails to build meaningfully on those systems, piling on evermore bells and whistles that don't add much to the experience. This is the stuff Far Cry has always done well, and despite itself Far Cry 6 has the best iteration of it. Once again, my attempt at sneaking onto the ship failed miserably, and I soon found myself in a massive, protracted battle, zip-lining between the ships while helicopters and gunboats peppered the decks of the two larger vessels. The mission which closes out the game's tutorial island sees you infiltrating two large military frigates acting as an offshore blockade. Perhaps the best thing about Far Cry 6 is its story missions, all of which are smartly crafted to maximise the game's systemic potential.