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A bundle with both the game and Guitar Hero Live's new peripheral will cost about $100. Of course, all this innovation comes at a price: unlike Rock Band 4, which is backwards compatible with the older peripherals, Guitar Hero Live users will need to purchase a new guitar if they want to play the game. This change makes Guitar Hero Live much cleaner and easier to follow after all, the challenge should come from hitting the right buttons at the right time, not deciphering a confusing interface. The color-coded bars are gone now, each note is either black or white, corresponding to the top or bottom row of buttons, respectively. Now, only three tracks of notes move down the screen. The Guitar Hero interface is changing to accommodate the new guitars, too. I loved guitar hero 3 - legends of rock and played every song to 100. As such, the new controller should make the Guitar Hero Live easier to play while making it feel realistic, too. I spent 80 on the new guitar hero live, played it for about 1 hour, then threw it in the trash. Developer FreeStyle Games found that, even at advanced levels, players struggled to move their pinky fast enough to hit notes in time. Secondly, players don't need to use their pinky fingers at all. For one, while players won't move up and down the neck of the guitar any more, Guitar Hero Live will ask them to press multiple buttons - including ones on different rows - at the same time, better simulating chords (after all, most guitarists don't just hit single notes). Guitar Hero Live's new controller came about for two reasons. As a result, players only need three fingers to cover the entire controller. Guitar Hero Live introduces a brand new mechanic: this time, there are six buttons on the controller, but they're stacked on top of each other, making two rows of three buttons each. Since most people only have four fingers (plus a thumb, which was used to hold the device), players had to slide their hands up and down the neck in order to hit the right buttons at the right time. Previously, Guitar Heroand Rock Band controllers had five buttons, evenly spaced on the neck of a plastic guitar. There's the first-person perspective, of course, which uses prerecorded footage to simulate a real-life concert more surprisingly, Guitar Hero Live also uses a completely new controller. Yes, players still will use a plastic guitar to match "notes" streaming down the screen, but almost everything else about the game is brand new. However, while Rock Band 4 looks like it'll do things traditionally, refining the tried and true formula that made the franchise so popular in the first place, Guitar Hero Liverebuilds the peripheral-based music game from the ground up. DLC was sorted by pack, then price, then release date (or if sold separately, price would be next to the song). DLC was first present in the Xbox 360 version of Guitar Hero II. Hot on the heels of the news that Harmonix is hard at work on a new installment of Rock Band, Activision just announced Guitar Hero Live, reviving the two series' almost decade-long rivalry. Downloadable Content (DLC for short) was additional content that was played on the core game.